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Answer by mighty_marcos

Lock to Transform checkbox. on = local space off = world space

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Answer by mighty_marcos

I would advice you to model a collision mesh, with simpler geometry, for example remove the inner dip's steps and make them into a ramp. Mesh colliders are more expensive than box colliders for sure,...

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Answer by mighty_marcos

I've discovered a great workaround for 3dsmax. Simply add a dummy to your scene, the object will still import with a 270 degree rotation, but when instanced, there will be NO -90 rotation applied to...

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